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Races - Binut

Quick Stats



Racial Data

  • Primary Regions: Subterranean, Non-equatorial Canyons
  • Average Height: W 5'3.6" (161.6 cm) M 5'8" (174cm)
  • Average Weight: W 147 lb (67 kg) / M 176 lb (80 kg)
  • Male-to-Female Ratio: 99.6
  • Life Expectancy: 127 years


Game Features

  • Splice-Eyes
  • Splice-Glow

Description

Skin like midnight, their world is hot - so they've been born to deal what rays of light pierce the surface to reach them below-ground at their place in space. Beyond their skin's cosmetic differences they look not-unlike Earth humans, albeit slightly shorter on average.

Accompanying the dusk skin are eyes that look dim, but their vision is keen, deceptively so. Binut see in a mix of the regular human spectrum along with some cross-over into the infrared field. But it’s not the hollow eyes that just don't catch the light properly drawing stares; instead it’s the dotted patterns that rim their face and necks, glowing in the darkness.

These patterns, which are for the most part now randomly occurring, were once developed by a young Binut geneticist who wanted a way to differentiate himself from the flock. His solution was to experiment with splicing bio-luminescence genes into his own, and in kind his freckles soon became glowing motes. It worked well, so well in fact that the novel splice quickly spread to other young-people as an intrepid means of courting.

Since his initial discovery the splice-driven fad has been added to the basic map of the Binut gene, manifesting at puberty along with other masculine or feminine characteristics.

Notable History

Natural Selection

Born of a world where heat and extremes forced the people underground for ease of habitation the first generation gene-born Binut were also one of the least well received races to emerge. The first generation adapted quickly to the heated world, their skin turning dark to reflect as much sun-light possible. Ears were keen, and taste was immaculate, yet one huge flaw emerged all of the Binut first-born were blind.

This problem was less serious than the grievous problems that constrained the Arix first-born to the seas for their entire lives. Their eyes were adapted to suit their under-ground cities, and quickly the Binut found that life on their world wasn’t so bad after all.

Something of an exotic beauty surrounded their race, with keen tastes that needed sated the Binut quickly spread out from their world and across the stars.

Splicing Redefined

Creativity and flare are prominent across the Binut home world of Savin. This flare has led to a rise of a new school of thought in the genetic community that proclaims genes are meant to be changed. By breaking with traditional genetic theory the Binut are on the forefront of controversial genetic work – often working in laboratories that step outside of sanctions.

By the very nature of their race’s rise the Binut are known to break tradition and push the envelope of the accepted mien. This passion for the new can be seen across the culture and work of the typical Binut.

Game Mechanics

Splice-Eyes

Nature, using the idea that the Binut's world is so dark underground that illumination becomes more of a burden than a blessing, created a race of blind peoples. Seeing the problem coming genetic engineers worked to fix the problems of the initial gene-born that otherwise would have caused blindness. In-turn the Binut are now possessed of the some of the keenest night vision of any humanoid with vision that crosses spectrum's like only technologically enhanced eyes might otherwise.

Splice-Glow

Glowing motes upon the faces of the Binut that generally run in a family line, illuminate much like ancient wrist-watches did shining any number of colors. Their light is mostly cosmetic; however, as an added benefit the glow is partially infrared which allows the Binut to have an inner-born lamp in the darkness. Binut have no control over this glow, and beyond covering the areas of skin with garments there is little that can be done to abate it. Some elect to have the patches of skin surgically removed, although such procedures are known to be painful as the motes rest deep in the dermis of the skin.

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