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Maverick Maverick is offline

Lead Developer

About Me

  • About Maverick
    Location
    Atlanta, GA
    Interests
    Movies, web development, camping, video games
    Occupation
    Web Developer
    Favorite Movies
    Bourne Trilogy, Star Wars (minus Episode II), Sin City, 300, Matrix Trilogy, most James Bond movies, almost anything with John Wayne or Clint Eastwood

    Lots of comedies like Anchorman, etc.
    Favorite TV Shows
    Great scifi stuff like Battlestar Galactica, Babylon 5, Terminator: Sarah Connor Chronicles (boo on Fox for cancelling)

    Wipeout is great! I can hardly drink anything while watching it.
    Favorite Books
    I'm not a big reader, but some classics I remember enjoying a lot was Les Miserables, Exodus, Phantom Tollbooth (when I was pretty young), and others.
  • Signature
    -Maverick
    Programming: Character System
    Datalink: Working on items and ships (new links coming soon)

Statistics

Total Posts
Blog - InMyth Engine Room
Projects
General Information
  • Last Activity: 04-08-2010 12:51 PM
  • Join Date: 01-14-2008
  • Referrals: 1

Friends

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Blog

Maverick's Blog Membership
Title / User Entries Comments Last Post
Maverick
1 0
Game Attributes &...
04-09-2009 08:06 AM
Treslo Kresha
7 2
Shared Thoughts:...
11-06-2009 01:47 PM
View Maverick's BlogRecent Entries
Latest Blog Entry

Posted 04-09-2009 at 08:06 AM by Maverick Comments 0
One thing we've been working on heavily with IGD is the concept of Slots and Attributes for both Items and Races. The idea is that both items and races can have both slots and attributes. I think there's no better way to explain it than with a few examples.

Attributes

An attribute for a race could be something like strength, stamina, or speed. An attribute for an item could be something like range (for guns, crossbows, etc.), durability, ammo capacity, etc.

...

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